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Bg3 monk build reddit tavern brawler

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  • When I get them, i'll respec and put all my dex points into strength. I would also ask for an open hand tavern brawler monk build that doesn't rely on strength potions. OP BROKEN LIFE-CHANGING MONK GUIDE!!! /s. 18 strength (15+2 at creation) bumped with tavern brawler, 18 dex (dumped at creation) with the mountain pass vendor gloves, and 16 wis (15+1 at creation) gives you 17 AC. gith imo is just for misty step. Definitely not. Step 3 get the drunken Amulet and drunk cloth. If you're a strength build monk, it adds it twice. you can use bloodlust elixir if you want. Gather your party and venture forth! The Ultimate Monk build. I am trying to use the tavern brawler feat to my advantage while not having to wear bulky armor or use a shield to get my AC up, since I want to be nimble and keep some of the true aspects of a monk. Character Build. ADMIN MOD. Tavern Brawler is used to turbo boost the build out of the stratosphere. Dash of the wind gives you free jumps granting obscene mobility when combined with a high strength character. Icing on the cake, you can stack drake glaive and magic weapon scroll for a +5 weapon as soon as moonrise towers. Can always redo stats at Withers. The last level will probably go level 4 rogue for the ASI. Tavern Brawler monk is often going to be one of the highest damage builds as you play through the game. I'd rather go full unarmed and wield a shield. You can push to early act 2 and pick up the AC cape for 18, and somewhere around there get the +1 AC Yes, it adds the strength benefits from tavern brawler on top of your dex/wisdom benefits from monk. Without it, Monk is still a exceptionally powerful class. maybe honorable mention to the strongheart For a dex/ str based monk switching from +3 (17 dex) to +2 (14 str) and using tavern brawler is a difference of +1 (on both damage and attack rolls ONLY for unarmed). x3 weapon attacks per turn plus an offhand strike, and Devil’s Sight for some Darkness hijinks. If your Dex is higher than your str, tawern Brawler uses Dex + STR formula in dmg calculations instead of STR + STR. In BG3 they add your strength modifier TIMES TWO to your unarmed and improvised hit chance and damage. Respec to fighter 1 / open hand monk 6 / thief rogue 3 - the first six levels are key since you want fighter proficiencies and the monk's extra attack. It was quite a bit of fun. Sure you lose the ability to use other elixirs til you find A community all about Baldur's Gate III, the role-playing video game by Larian Studios. For instance, I'd like my monk to be talkative not just a "smash smash" martial artist with no brain. Now talking about armors. 9M subscribers in the BaldursGate3 community. accidental term "boppenhand monk" now entering the lexicon for the bopping hand monk. For a smoother progression, keep leveling fighter/monk until you hit level 11 because rogue isn't doing much for you until rogue 3. They shouldn't stack, but they should pick the one that gives highest AC. If you want to use the returning pike, barbarian would probably be better than monk (they get a bonus action throw when raging). Do some research and make sure your monk class doesn't have many wis based abilities. Tavern brawler gives punches a massive boost to damage and accuracy, and open hand monk is a punching focused subclass. Some additional info that may may be helpful is that my character is in the a way of the open hand subclass. Currently using 9 OH monk/3 thief. So for dmg per punch you’re looking at: 1-8 base (4. So i would say Barbarian, That is really strong if other players let you stack the damage/hit gear that you can find. Best monk builds. Consider that im for sure putting 17 in STR, getting 1 more STR from hag Hair, 1 more STR from Tavern Brawler and 1 more STR from Athlete so i get to 20 STR and have huge jumps with my heavy armor (from fighter multiclass), fist and shield monk. Just use STR elixirs, and enjoy a powerful build without reservations. Lots of attacks but a little squishy. Obviously, min/max would be hill giant elixirs and tavern brawler IMO, The main difference is that Tavern Brawler scales into total insanity late game, whereas Sharpshooter/GWM generally lose a bit of value late game, or at least don't get any better. If I remember right, the game registers if you take Tavern Brawler on a dex build it will be dice roll+dex modifier+str modifier instead of dice roll+str modifierx2. Fighter. I obviously like the sensation of "potence" that comes in combat, but I first and foremost like to prepare my builds thoroughly, so race, stats, skills, bg Could work with the level 4 feat tavern brawler feat that doubles unarmed strenght for that Flurry of Blows damage. • 4 days ago. you can plonk away at a cave in with medium toughness, and it would still deal the full damage (5 with a strength of 20) Archived post. It does add strength if your dex is higher so you can still get a buff if both values are positive. Running around slapping people and donking them with his staff. The thing is that a dex based monk IS self sufficient. The changes impact throwers exploiting damage riders and Druids (though I've read that Druids are bugged in Honour and still don't get the damage). Dump your Str down to 8, put most of your points into Wis, then Dex and Con. There is a feat called Tavern Brawler. Dual wield feat adds +1 AC to your wildshape forms. . A dexterity monk is looking at +6. this is an ultra-late-game build with several options to min-max as needed. 8-9 open-hand 3-4 thief. Early game you want to go str. So you could go like 8 str 16 dex 15 con 17 wis. How many more of these do we need Step 1: pick tavern brawler at level 4 Step 2: drink giant elixirs all game. If you pair it with the soul catching gloves for maximum drip. I'm not sure if it's solved, but there was a bug where both has their unarmored defense stop working. Is this as good as it seems? Your bonded weapon automatically comes back to you so you can go HAM with a throwing weapon, get 2x the strength to hit and damage, get 3 attacks with it at level 11, and then something truly ungodly with haste. TrollErgoSum. Tavern Brawler monk build question. Monk. All monks can wear Kushigo boots, which also adds WIS mod to damage. Tavern Brawler Monk. I wanna do a villain campaign and I love of the idea of a mad man just punching his way through everyone to get what he wants. Did anyone try to utilize it yet and can provide some build recommendations? Archived post. Didn't matter that her highest stat was 16 without elixirs/items. int 8. Monk 9 / thief 3 for blast fun. Tavern brawler is best until you can do better than +5 damage +5accuracy reliably. If going TB open hand monk you won't even need ki points most of the time except to bail you out of a pinch (after lvl 5 or so). Step one Pure monk. For this build you need str, con, and some cha if you want to be able to persuade. It does not let you use str twice but instead lets you use both dex and str once each for unarmed attacks. 3. a TB monk has step of the wind and high str for jumping. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Druid synergizes well with monk. Monk way of the open fist. Gather your party and venture forth! It synergies with Tavern Brawl and you won’t miss attacks. As far as 99% of Monk builds are concerned, Tavern Brawler didn't change. Bow: Dark fire Shortbow for haste and resistance to fire and cold. Just took Tavern Brawler. I build 8 monk / 4 thief. I -am- alright with doing a mid-game respec or two to smooth out Buy/craft/find the Elixirs of Hill/Cloud Giants to increase your strength above 20. Between level 6 OH monk and boots at the start of act 3, you'll also be doing double wis to damage. Have not decided which subclass yet and may go 2 levels. So you will have to split your stats a lot to make this build work. The Tavern Brawler Monk is one of the most lethal builds in Baldur’s Gate 3, and yet most players don’t even know it exists. The end goal of this build is to reach 5 Berserker Barbarian / 4 Thief Rogue / 3 Fighter; the Fighter subclass will either be EK or Champion depending on your chosen weapon. All monk subclasses got ways to do unarmed attacks, regardless of weapons they are holding with 4 E monk having it earliest. Felt a lot more fun than pure fighter or pure monk and I still bagged 3 feats - PAM, Sentinel, and Tavern Brawler. TL;DR - Strength based open Hand monk shreds! I have been playing a straight monk through Act 1, completed both the Underdark and the Mountain pass. This is 8 AM from wisdom for +16 damage, and 5 AM from dex. Dex monk does less damage but they are still on the high side. Start 17 str, 16 Wis, +1 str from tavern brawler, +2 from ASI, +2 from potion, +2 from mirror of loss for 24 in total (+7) modifier. wis 14. I'm planning a barbarian/rogue/fighter build with tavern brawler. wood elf is solid for fleet of foot, extra skill profs and advantage vs. It is a half feat, which means that you can choose to boos one stat from Str, Dex and maybe Con (cant remember off the top of my head) The main thing about this feat is that it allows you re-apply your Str modifier to Unarmed Attacks, Improvised Attacks and Thrown attacks. Particularly with 2 bonus actions. So way of the open hand tavern brawler 22 strength with 3 levels thief rogue will have you dealing about 100 damage a turn with 2 attacks per actions then 4 for bonus actions. Now if you want the strongest monk build I recommend using elixir of cloud giant strength to get strength to 27. Fighter 1 -> monk 6 then pick your poison. 6 Shadow Monk/4 Thief/2 Fighter - this is an excellent dual wield setup and you get Action Surge. Great with the club and tavern brawler. I wouldn't call it "straight bad" on a DEX monk If you take a level in barbarian your AC can be Dex + Con, so theoretically Str/Con/dex could make a good build and you could rage if you start taking too much damage. Weirdly, in BG3 the strongest monk build is a heavy armor strength based monk. BUGS. these would be the top 3 races i'd pick. Thing is that even a dex monk still gets massive benefit from tavern brawler if you’re using elixirs. So I was doing a playthrough with my friends and we got to the point of taking the tadpoles and unlocking our illithid powers. Monks get extra armor class for wearing no armor that scales off wisdom modifier. Pure Open Hand with Cat Grace Cloth, Bracers of Defense, Corellon Staff, Ring of Free Action and any boots you like stomps everything in Act 1 and Act 2. Then you can put your points in con/dex/wis. Is able to stun and prone multiple enemies per turn no matter how far they are apart as long as you dash of the A community all about Baldur's Gate III, the role-playing video game by Larian Studios. WISDOM to AC. Strength robes to get 20. BG3 is the third main game in the Baldur's Gate series. WIS 18 & Monk Open Hand 6 Manifestation Toggleable: +1d4 + 4 Damage. ago. That's enough to beat the game naked. What builds would help me optimize this? Any feedback is appreciated! Tavern Brawler Open Hand Monk . Problem is I don't know anything about the class, stats, gear, multiclassing etc. NB! Open hand monk gets WIS mod to damage. I did a strength build the entire time (even though I could've just respecced at 4) and while it was difficult early, my Open Hand monk absolutely demolishes everyone. Most broken way is to dump str, then buy a bunch of Hill giant elixirs. Ignore physical resistances, can punch twice per bonus action and can get up to 3 bonus actions per turn. The level 6 ability that gives 4-7 bonus damage and the ability that gives an extra bonus action and the gauntlets that give 1d4 fire. Or just use the club as many staves besides Melf one provide not great bonuses early. yes shadow monk tavern brawler unarmored is possible. Thank you! This is because I know some builds have various tweaks, versions and the like. Tavern brawler just goes well with some of monks extra abilities, but it is also amazing on a barbarian. I only used elixirs before going into known hard fights. Take Tavern Brawler at 4, and ACI at 8. I may be asking a bit too much of one build, but I was hoping to make a tiefling shadow monk who specializes in unarmed attacks and fighting in magical darkness with blindness immunity. The main one – and the thing OP is referring to in the title as "TB" – is the way Tavern Brawler works in BG3, especially combined with certain items/potions and their availability in BG3. Is there any giid build that cover all of those? You know there's a search function right. Heck, I'm running a Barbarian Tavern Brawler build, and my Barb's base str is 8. EDIT: if i feel later on that the Athete jump is overkill i just might go for heavy armor master It only works with strength. Also, you should go Monk 6 before going rogue, because of the open hand feature you get at that level. You can treat everything else as a dump stat. Tavern brawler worked previously for attack rolls in wildshape the patch only fixed the bug that didnt apply it to damage rolls. Though there are numerous exceptionally powerful builds competing for the same slot - namely Swords Bard and Sorlock - an optimally built Monk will outperform all of them. Switching any non-heavy melee weapon into a monk weapon (allowing you to use DEX instead of STR) ~ this is great because unlike STR, DEX scales your AC and initiative. The hags gift, mirror, and perma stat potion should all go to permanent str enhancements. Tavern Brawler Open hand for Tav? The crux of this really comes down to items and optimization for the monk in BG3. Hill Giant and Cloud Giant Elixirs. The problem I am having is that this build is very stat hungry. Ultimate Barehand build Main Focus: Tavern Brawler feat Max strength Classes: Monk/Barb/Fighter Barb - lvl 5 subclass berserker Fighter - 1 fighting style defense Monk - lvl 6 subclass way of the open hand. Since people already gave you the answer (no) I'll just add that there is a mod that converts tavern brawler to finesse (uses whatever is 6 Shadow Monk/3 Thief or Assassin/3 Ranger Gloom Stalker - would allow you to get bonus attack each time you enter combat after becoming invisible. Being able to add a +5 all to attack and damage is broken in 5e. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The alternative is Elixir of Bloodlust. Monks scale damage off dex only if it is higher than their strength. hillmo25. Without them, you are either using bugs, not reaching full potential or trying to find workarounds - MAD, equipping DEX gloves or other to make it work. with this array you arent reliant on any gear or potions. Wow. Wizards/sorcs can benefit from dual wield feat for staff/club action as well. Tavern Brawler: +5 Attack 5 Damage. The only thing you lose is the increased movement speed, all your other monk stuff works as normal. One of the better uses of it is Elixir of Giant Strength. Tavern Brawler adds STR mod to attack AND damage. Level 1-3 Monk 4e FotFS ignores the stat stick and still uses unarmed strike. However, it appears that Tavern Brawler doesn't actually just apply your strength twice. They can CC two enemies per turn easily, 4 with haste. 5 (1d4+8) lvl 6 passive + 4. Start with 17 and take tavern brawler to go to 18 STR. War Domain Cleric can also be fun for the channel divinity, but I don't know how it works in bg3 since I've only done that in 5e. 5 rings = 38 dmg on average (27-49). At level 5 Monk becomes a CC machine with Stunning Strike. the bonus damage from the tavern brawler feat ignores ANY RESISTANCES AND CONDITIONS. I played a pure dex build with wisdom at 16. It might have been fixed by now but Tavern Brawler was a bit bugged on monk. Adding saves to the Elk Barbarian's charge and to the Chimpanzee aspect's blind. Bookmarking, thx! 1. The former scales with number of powers though so. Alternatively, a "standard" Shadow Monk build would look something like 6 Shadow Monk/4 Thief Rogue/2 Fighter, or 6 Shadow Monk/3 Gloomstalker Ranger/3 Assassin or Thief Rogue. They're just doing monk things. Besides the link that u/webevie posted, check it out this link for the Throwzerker. You don't have to put a single point into Str. For bare unarmed attacks if you're already a dex build, it just adds your strength bonus to it normal. Strongly suggest the clothing option you can buy from Rolan at the Ramazith Tower (Vest of Soil Rejuvenation) in Act 3 since gives you +2 AC and a reaction unarmed attack on an enemy miss. For comparison, against an AC 14 enemy, you have an 85% chance to hit, whereas they are looking at 65%, and you do more damage. I guess you see where this is going :D. Apparently, Tavern Brawler works with Flurry of Blows, which has potential to make this combination pretty strong. Helpful-Badger2210. Former gets you free passive bonus damage on unarmed strikes (radiant, necrotic, or psychic), and wholeness of body. Fighter 1, open hand monk to 6, thief 3. Honour Mode difficulty, with added difficulty "in and out of combat" on top of the "Legendary Action" system and new moves for bosses. This guy gives good guide. Tavern Brawler STR Monk build guide? Character Build. Looking for suggestions on endgame tavern brawler monk gear. 5 (1-10) gloves + 10. The strongest tavern brawler build in non-honour mode difficulties (ignoring camp cheese) is an EK throwing the Lightning Jabber. I’m running extremely similar build, all items the same except Berserker helm for the extra 1d4 necrotic damage on unarmed attacks, and helldusk armor for the insane AC. I keep hearing about how op tavern brawlerbopen hand monk is and I really wanna try it. 4. Respec and dump every stat besides Wisdom and Dex. still its a solid option if you want enhance leap/misty step. Round wis out with auntie Ethel hair. In short, with the Tavern Brawler Feat, unarmed attacks get 2x your STR modifier added to both the Attack Roll and the Damage Roll. I really wanted to make a unarmed build that maximizes the use of tavern brawler and this is what I came up with using the wiki as a reference. I am planning on running the "Gloves of Dexterity" for my build. 6 monk-4 thief-2 fighter (just follow this leveling path) TB feat. Tavern Brawler lets certain attacks double the strength modifier in BG3, including unarmed, monks use unarmed, thus monk + tavern brawler = good. • 10 mo. Open Hand for none ki based skills at level 8 or 9. With 8 strength, that means it either does nothing, or actually makes your punches weaker and less accurately. Step two get the Grace Quaterstaff for unarmed bonus. Immunity would be from HoHeal ring or Warlock dip for more Darkness casts. Tavern brawler seems to be effecting the attack rolls of the displacer beast but Blue-Talon-Gaming. You can get 3 every long rest or level up from auntie Ethel in the grove in act 1. For stats, you'll want 17 10 14 8 16 8 with tavern brawler as your first feat for an extra point of strength. Level 1: fighter. TB gives you extra damage, AND extra accuracy, AND an Ability Score Increase. My flurry of blows is 1d6+5+1d4+4-7 x4 which can prone or push or stagger which doesn't include the 2 normal attacks. I also tested this with having 14 strength Level 12 Proficiency: +4 Attack. A standard tavern brawler Dex wisdom monk isn't going around doing a million damage a round or doing any setup. Started a open hand monk. I respecced lae'zel to monk at 4 and played with her in the party up to lvl 12. I'm new to this game and will be jumping right into Tactician, and want to try out a strong and fun build. Now you are nearly as strong as an owlbear to carry corpses for a Spore druid or necromancer. I believe the only thing that effected them are making 27 str Elixirs rarer. Alternatively you can fix it with itemization. Gather your party and venture forth! It doesnt stack. Use heavy armor and a shield, invest into strength with dex at 16, and take tavern brawler. Jan 19, 2024 ยท When brute force overpowers form. New comments cannot be posted and votes cannot be cast. The kind you long rest before anyway. Yes but you gain heavy armor and a shield with no damage penalties whatsoever. Without tavern brawler. 5) + 5 dex + 8 wisdom + 5. Getting any kind of advantage and using a good weapon or getting a +3 weapon will surpass tavern brawler. Most Monks tend to build around bullet point 1. Build Help. Tavern Brawler breaks the math of bounded accuracy. Tavern Brawler as L4 feat (+1 strength) for 18 strength. Damage. If you're trying to build a top tier damage monk without using elixirs then this is the way. •. With that said as a level 12 druid, displacer beast does seem to have 3 tentacle attacks, and the primal strike passive from moon druid. Eldritch Knight + Tavern Brawler. Gather your party and venture forth! With that in mind, what are some your favorite alternative Shadow Monk builds? For example, if Shillelagh is useful endgame I could see a staff wielding 7 monk, 5 pact of blade warlock with Magic Initiate Druid being neat. It doesn't seem to work with flurry of blows which I can technically understand. STR 20: +5 Attack 5 Damage. You'll get a bunch more though so don't worry. If you're wielding a weapon, this does nothing for your main attack, and flurry of blows doesn't interact with it in BG3 either. But base game it's only strength. Gather your party and venture forth! MembersOnline. So I'm getting +6 to hit and damage (dex and strength combined). You can also multi-class the two together. The elixirs from Act 1 are enough to finish the game, and you don't need the higher tier ones imo. You should be focusing everything on Wis as it adds AC, DC and damage with a certain item. I am not even sure of the mechanic. The Tavern Brawler Feat is one of the more unbalanced game mechanics in the game, so players create builds around them. So far my build is level 1 barb/5 monk . So you can just build dex to get that damage scaling and additional armor class and initiative in combat. +2 wisdom as L8 feat for 18 wisdom. 14 strength 20 dex gets +2 from str and +5 from dex. Early on, you may want to level just fighter/monk/anything and respec when you hit level 5 because Stronk doesn't really come online until Monk 4. I know the 5e version of tavern brawler is different but according to the BG3 version you should add double your str modifier to unarmed strikes. I really like the idea of playing as a monk, but I don't want to be Dex-focus In this shot my monk had 14 Str and 18 Dex, so Dex is higher and using the monk ability to finesse unarmed. Monk are great with tavern brawler because of unnarmed strike / flurry of blows. 5 levels of Barbarian for extra attack. • 6 mo. In honour mode, I believe it is an open hand monk, but that could change as people look into new builds under the new rules moving forward. Award. TIL tavern brawler feat is actually OP. Laezel will actually work really well since you get gith jump and free misty step to get the high ground and pick up that bonus crushing damage+prone. assuming you get 2 feats: str 15+2+1 (hag hair) + 1 (TB) + 1 (ASI) dex 14+1 +1 (ASI) con 12. 3 levels of rogue for thief subclass for the extra bonus action. Well with open hand you won't be casting spells, it's a martial specialist build. It adds your strength to attack rolls and damage with unarmed attacks. The bull strength cloth from Act 2 for +2 strength (20 strength) The gloves of dexterity from Act 1 for 18 dexterity. Big note for level 7 monk is evasion, too. So if you have 20 strength and 20 dex and 20 wisdom (for theorycrafting sake) on a max level monk, with tavern brawler, an unarmed attack will deal: (Base 1d8 damage) + (twice your strength mod, 10 damage in this case) + (Manifestation damage Club of Hill Giant Strength is obtainable at lvl 4/5, and sets your str to 19. So, take tavern brawler and raise BOTH STR & WIS; 22=STR=WIS is possible for a flat +24 to every unarmed hit. This is because Tavern Brawler The Monk's strength/selling point comes from: Unarmed attacks and KI to do 2 of those. This means with 18 wisdom and 23 strength and Raging Monk Build Help. You can dump con when you get the amulet sets con to 21. More_Author9298. How do you build an 8 OH Monk with TB + 4 Thief? Everything from Skills, Stats, Abilities? I've seen some ideas here and there but no seemingly final build. 45 Share. cha 8. I take a dip into Spores Druid for some extra necrotic damage. While rogue thief is best for damage overall by abusing extra bonus actions I prefer fighter 4 / monk 8 using battle master and open I was thinking 5 lvls monk to begin with - for 2nd attack - and then 3 levels war cleric - for some extra utility and healing spells. If you want more int or cha for roleplay reasons, 14 wisdom is fine. Base AC was 16-18. Hey guys. Barb/Rogue "Thiefzerker" is a stronger thrower than 11 Fighter in Honor mode, including during leveling. At level 4, you can bump your strength to 18, giving you a +10 to hit and +8 to damage. Shadow Monk/Thief vs. Beserker + tavern brawler is absolutely silly though as you just throw people so if you just want to make a tavern brawler build Starting in early act 1, all the way until late act 3, Tavern Brawler Open Hand Monk is one of the best sustained single target damage dealers in the game. I'm looking for something that doesn't need 45+ hours into the game in Act 2 by grabbing 'these specific items' that make the build work. Tavern brawler is broken and obviously the strongest path, but it's absolutely not necessary to go that route to have a monk be useful. However when testing this it only seemed to work with your default unarmed strike as a monk with no weapon equipped. Since monk unarmored is based on wisdom and the barberian unarmed is based on strenght maybe dipping some levels in barberian could work. Tavern Brawler only applying once when throwing stuff, instead of multiple times. TYIA. charmed. Gather your party and venture forth! Endgame Tavern Brawler Monk. With Tavern Brawler, you'll get double str to hit/damage. Tavern brawler will only apply STR, it does not convert to DEX. For reference, it is a Feat that increases both Attack and Damage rolls--it applies either twice your Strength Modifier, or in the case of the Monk (assuming Dexterity is higher) the sum of your Dexterity and Strength Modifier. Tavern Brawler is stronger in a throw build, because with thrown weapon tavern brawler damage is treated as a different damage source and can proc your damage bonus/hit one more time each attack. Leveling with the rest of his party. I wanted to briefly share my monk build. Reply. Shiny_Soul. All 3 are obviously amazing, though. 5/4/3 4e/Light/Ek. Ascended Astarion is also nuts for this build, as he gets an additional 1d10 With tavern Brawler: roll to hit is getting a 1d20 +2 (prof) +2 (strength) +3 (dex) W/O tavern brawler: roll to hit is getting a 1d20 +2 (prof) +3 (dex) So it is adding the strength modifier, but seems to be only adding it once. It is quite literally a damage and hit rate bump as long as you have a positive strength modifier. Idk open fist definitely does a shitload. Guide done. Feats: Tavern Brawler, ASI Str to 20. Damage wise this build slaps, tavern brawler STR monk is literally BIG damage, but I want the guy for frontline. According to the description it should be adding it twice to get a +4. But definitely do not take it, unless you actually invest a bit in strength. Gloves of Soul Catching: 1d10 Force Damage + Restore 10 hit points per round or Advantage to Attack Roll & Saves (sadly the sneak attack not working with unarmed attack); Link. Guidelines. I have 22 str, 23 con, 16 dex and 20 wis. Very possible with a strength monk and tavern brawler. Pump your Wisdom first then Dex. I would recommend reading tavern brawler. As mentioned in the other post you punch 10 times baseline with no haste or elixirs or mind Heavy armor keeps you from using your monk movement, with your best damage tied to punching - you need that movement (and a longstrider buff). Instead it applies your strength on top of whatever else you're using for the attack. Put my Tavern Brawler point into strength, and plan to combine that with Auntie Ethels hair to get a natural 18 strength. Hey so I am trying to build a raging monk. In regular 5th Edition, they give a grapple damage bonus and proficiency with improvised weapons. 1. Break point for monk would be 6 or 9 if you go punchy open hand. 3 levels of fighter. Also you can multi class to unlock martial weapons as monk weapons. Easy peasy, re-spec to 17STR, take tavern brawler to 18, ASI to 20STR, returning Pike and Ring of flinging right away, sneak down to Underdark for kushigo gloves, build is up and ready in a pinch. wont really need misty step. The psychic damage one. Archived post. Because pretty much immediately upon landing you can head over to the grove and purchase some elixirs of hill giant strength for 21 str til you long rest. So with Baldurs Gate 3, some of the feats work notably different, specifically tavern brawler here. Take Tavern Brawler at level 4. At 1-3 you’re a dex monk, level 4 you pick up tavern brawler (con) and start drinking elixirs and you just rip through the game at that point. Cull the Weak and Luck of the Far Realm are the ones I got the most use out of for my Astarion Monk. Does tavern brawler monk double str modifier get turned to double dex if your dex is higher via monk attacks? No but there is a mod for that if you really want to have it do that. 4E is likely the way to go but if you want spells should probably get a casting multi for a few levels. You only really need 6 levels in shadow monk for Shadow Step, and then the rest of the build is to enhance that. The latter is the fun ki resonating strikes for AoE shenanigans. Monk is probably one of the best classes in the game right now. Listen. The game allows you to very easily optimize all the challenge away so I like to focus on thematic/fun to perform combos rather than raw power. AoE potential is unparalleled. Respect to start with 17 strength, 16 wisdom, 14 constitution, 8 dexterity. jy zt ua gw pr gj tv tq sj mt