Feb 7, 2024 · The temperature shortcomings aren't niche. This is 4 times more dense than crude oil for transport per stack. Aug 20, 2019 · Description. I also went with an early spidertron mod to be able to build stuff on other planets even outside roboport range, but I can't say I've used it much so far. Instead of entering the requested throughput, you can enter a number of machines that should run at full speed. The first phase of the game is largely the same as Krastorio 2 up through Imersite. You can select the products you want to produce and specifiy the recipes, machines and modules to accomplish that task. Has a range of small building blocks and larger whole resource processing trains stations. The AAI mod included with Space Exploration has an expanded burner phase that I found enjoyable. However, I’m fairly certain that in order to view it, you need to discover the system itself, which you do by launching more satellite rockets from Nauvis. Krastorio 2 would surely take way less time than that. This mod allows you to plan your production in advance, specifying the recipes and machines that make up each assembly line. Build small in the orbit base, even 20-30 SPM is enough. This is my first contribution to Factorio mods, and my first open source contribution in general. Also, probably want to skip this post as it has a buncha spoilers and will very likely ruin the playthrough for you. Factorio > General Discussions > Topic Details. Love the mod, but I think I might have found an issue. And I must admit, Space Exploration has probably been the most fun I've had in a Factorio playthrough. You can get vulcanite with core mining on Nauvis. To this end, simply prefix the number by the letter A to use the fastest machine, B to use the second best or C to use the third best. Determine resource and machine requirements for your desired objectives. AFAIK you only need 40 or 60 energy science pack 1. Discussion 56. For water on waterless planets, I use water ice, shipped from a cryo planet. I find the concept interesting but with this complexity players give up even before launching their first rocket. Recipe Book. It will hide any science packs from the 'required science packs' of any recipe that is required to craft a higher tier science pack required by said recipe. Downloads. I too wanted a non-game version that I could reference while scratching ideas during working hours. You have a chest with vulcanite on your space station to jump start your space science in the beginning. -Combat Mechanics Overhaul. Features. 2. by Kaktusbot. Contains a few other blueprint books inside and is grouped into Open the Factory Planner, add the products you need, and decompose them until you have all the ingredients linked to the logistic network. Helmod also has some advanced features. Mar 16, 2024 · id also like to remind anyone that this mod wasn't designed to completely replace every setup, e. It should be added to the bottom of the list in your universe explorer. Downloaded by: 93. First, make everything you can on the surface. This means you select the products you want to produce and specifiy the recipes, machines and modules to accomplish that task. 46 Date: 29. A few that are very helpful for Space Exploration, and also recommended by the mod creator: -Text Plates. Steps to reproduce would be: a space exploration save; use the iridite powder recipe as main product; add the crushed iridite recipe I think using blueprints is 100% in the spirit of factorio personally, besides, if you dont use blueprints it just becomes a memorization + execution challenge - which are not things I attribute with factorio. That will take you to the new factory floor. I want to see everything I need to make all of the science packs that are space-based. I started in December 2020 of the Alt-F4 public SE server inspired me. Award. After researching Space Planner, build planning blocks from the production tab. Members Online I just launched my first rocket, and I want to show some appreciation for the sound design of Factorio. Target a pretty low SPM at the beginning. Design your "Biological Science Pack 1" production line but make sure you can divert all the Biomass output to a "Bioslude from Biomass" recipe in a biochemical facility in order to build up a supply of Biosludge. Choose a space agency for resources and financial support before determining a location for your colony. Community-run subreddit for the game Factorio made by Wube Software. Factory Planner. If you go to another planet you'll need to have all the stuff needed to launch another cargo rocket. My advice is to initially build something that works - 1 belt (red or blue, your pick) of holmium plate is likely enough - and wait to expand until you really need it. Module Inserter. Seed allowed. The blocks are free, instant build and come in stacks of 100. I've just started playing with Space Exploration after having one playthrough in the base game, and I am looking for a simple ratio calculator that is an in-game mod. You want to Automate EVERYTHING. The space between resources, like outerspace ya k A (hopefully) well-organized compendium of the important blueprints I used when playing the excellent Space Exploration v0. Power, think big. Jan 8, 2022 · この記事は、工場設計ゲームFactorioにて宇宙開発が出来るようになるすごいMOD(Space Exploration MOD)の紹介/攻略記事です。 Factorioのエンドコンテンツになりえる程の、とてつもないボリュームと面白さを秘めたMODなのですが、いかんせん情報が少ない(あっても日本語の情報はほぼ皆無な)状況 Factory Planner is a mod that allows you to plan out your production in advance. - Put the fluid's localised name in the fluid port name. It provides powerful features that are fast and intuitive to use, so you can focus on actually building your factory. Supports modded panels, accumulators, different surfaces (planets and orbits in Space Exploration) Information. It's tempting to make things in orbit because of the faster crafting speed, but space buildings can't use production modules, and most them are really big. Trying out Space Exploration, loving it, feels like playing Factorio for the first time again, minus the complete brain melt of the early game changes I find a struggle with bobs and angels. It will discover a random planet, moon, or asteroid belt in another star system. Since that is a (slight) net negative I generally think of the free product as "the thing that I want to still ship in" and plan accordingly. 5 favorites 60 Glass Per Second (Space Exploration, Factorissimo 2 - NotNotMelonFork Version, Renai Transportation) 15 favorites Factorio Space Exploration Core Mining Processing (Scalable) 2 favorites Mini City Blocks Outpost for Space Exploration 0. g. Seablock/Bob's & Angel's - Thoughts after finishing both. You’ll need a first base for the beginning, and then a bigger base to build the biggest megabase. 18. Click on an assembling machine to see other assembling machines available for this recipe. 21-0. I have more than 20 subfactory and finding/ moving subfactory start to become tedious. Oct 30, 2022 · Space exploration and AAI mods Click SHOW MORE for channel & community links, & more!🔵https://www. This is similar to vanilla but comes with some changes. 21 hours ago · Introduction. FP only has import/export strings for this use case. Factory Planner or Helmod. Don’t be afraid of automating cannons and using them in the first space explorations. Dependencies 3 / 102. Identify the next finished part you need, choose recipes to make the finished part from common inputs, design a factory with appropriate ratios to process those inputs into finished parts, build it, route in the inputs, route out or sink the outputs. 2 years since you asked I've gone down the rabbit hole and am 144 hours into Space Exploration. The capsule can be used to go from Orbit to Planet. If you're looking at Helmod or Factory Planner, they will still show some disabled recipes that will never be enabled/researched. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Then go to a vulcanite planet, the vulc planets don't have water and barreling water is a pain. You can choose which timescale to use, incorporate mining productivity, and use custom default machines for every kind of recipe. 6 months ago. Space Exploration is a full-overhaul mod that introduces many new buildings, items, science packs, and even some secrets. Going back and adding K2 helped to even things out a bit more and added a bunch of QoL things (inserters, belts, etc) Get familiar with the 'planning' mods and pick one. I made this mod to avoid needing (checks Factory Planner) more than a thousand fuel refineries and condensators with 12 beacons each in my 10k SPM base, and Switch to the matrix solver, will take care of 99% of circular production chains. Version: 0. . My standard UI mods for big modpacks are Todo List, Factory search, FNEI/Recipe Book, Factory Planner/Helmod. Reply. ). Commits: - Turn space exploration mode into a debug variable. One thing with spave exploration though is you will need to disable optional recipes or it will assume you are using the most efficient way. The core gameplay loop is the same as overhaul mods like AngelBob (therefore Seablock) and SE. Mar 13, 2023 · Space exploration recently did update some recipes, to make sure productivity modules do not affect byproducts anymore. - Remove autobarrel support. A playthrough is split into 2 parts: Pre-space, with AAI Industries. Factorio Planner is a tool to help you build amazing factories. Oct 9, 2022 · Space Exploration - deconstruction planner. 1) 'Space Exploration' (Space Exploration mod, all recomended mods + Factory Planner) - Space. Factory Planner gets a redesign and a matrix solver in its biggest ever update. And - as others are saying - use Factory Planner. Wait for the drones to collect required materials, clear the combinator, and select the recipe in the manufactory. I am pretty sure SE recommends a bunch of changes to Krastorio 2 when it first launches. e. I'm pretty sure that ore cleaning isn't used in this mod. Even Space Exploration uses steam at different temperatures and SE recipes that output "steam (165 degrees)" are deemed incompatible with recipes that require "steam (any temp)" by Factory Planner. Although this is not an Earendel mod, it was made specifically with SE in mind. In this tutorial, I'll be covering Helmod's strengths and weaknesses through a Apr 22, 2024 · Bottleneck Lite: Quickly see what parts of your factory are blocked. Text Plates. Factory Planner is a mod for the game Factorio. As my understanding/use of your planner increases, one capability that pops out for me would be the ability to move things around. You can disable: pollution, evolution, biters, cliffs, trees, and go peaceful (Nauvis only for some of these) There's a set of white-listed mods (* sigh * LTN people) But also some handy stuff like factory planner recipe book, etc. These will be essential to make it far in SE, and it helps to get these experiences in before you start SE. This wont be a major investment, but it will provide you with all the tools you need to create the main factory. Survived my first solar laser beam bombardment, but now at the point where I'm running into a few problems and would appreciate recommendations on what to Anti-main-bus build, space exploration. For an overview of the features with pictures, check out the mod page . Second would be enriched vulcanite. I've completed all four tiers of the four space sciences, and they all fit in my lovely Doughnut Base (TM). A feature-rich factory production calculator for Factorio and other factory games. The only requirement being water, oil and one of the new material (holmium). It is published in zip-format on the Factorio mod portal, which allows it to be downloaded and updated by players in-game. You'll want three splitters on the output belt. Whenever it can't solve it automatically, you'll need to choose an "unrestricted" item. Space Exploration discoveries (spoiler alert) Great mod, if you haven't played it - I highly recommend it. Aug 25, 2023 · Game Length: Space Exploration is a long-form adventure designed for players to gradually uncover many interconnected challenges over 150-500 hours (or more). Complexity: Space Exploration challenges ramp up to a very high difficulty K2SE pre-space sciences (FactoryPlanner) Factory planner tip: use subfactories! For example, click on the red tech card in the production list. Output all the results onto another belt. BP allowed. gg/cuq998FssjTwitch https://www. It's easier and more efficient to just produce as much as possible out of space. The capsule is not powerful enough to travel between planets though. - Give the filtered storage tanks custom icons. 6 mod. I am trying to plan my first trip into space and want to bring a plethora of supplies to get space science started but don't want to write down every single recipe. if you do oil processing in here you'll need an unhealthy quantity of barrels for in and output so such setups are still preferable to build yourself, this mod was built with annoying space exploration science ratios in mind Factorio 0. The solid way to run SE + K2 is to have planets that produce everything required to create planets unique end products then have them fire to any landing pad with name "Vulcanite Delivery" as many resources are needed on multiple planets. Members Online Ive just completed Factorio on 1000x science cost, 900 SPM, nearly 300 hours (apologies for low image quality). Or calculate how much panels and accumulators you need to provide desired power. " At 1500+ hours, my factories for the last three hundred or so have all followed the principle of "keep it neat, put This is my Space Exploration 0. This year I played through two of the more challenging Factorio mods: Space Exploration (spaceship victory) and Seablock (based on Bob's and Angels). You can also click on the byproducts to add recipes that use that item. Space Exploration vs. The first two make a nice space train (paint the smelting train white) and the latter avoids the silliness of trains that burn coal in space. 2020 Changes: - Factory Planner now has Factorio Library (flib) as a dependency, to help with the new styling - Redesigned the tutorial dialog to be in line with the post-0. Sep 3, 2022 · Factory Planner. Quick question, are there any good blueprint books out there for Space Exploration LTN Space Rail Blueprints? Any would be greatly appreciated! I've done a deep dive on factorioprints and google, but I've come up empty-handed. tv/havok78963 CarbonFireNinja. The extra complexity to make the trains is not super high. But I like the lab planner. The first factory on Nauvis. I also turn off the K2 Miniloaders and K2 storage in favour of AAI/Miniloaders, etc. If you take a cargo rocket with you, and enough packed rocket sections and fuel, you can ride a real rocket back too. But in my opinion, go to a cryo planet first so you can get cryonite to water ice. There are a bunch of mod settings worth changing when you first play. Currently you cannot deconstruct tiles that support entities, so you would have to first get rid of all the entities on that tile. 3 years ago. For more gameplay changing mods, I like adding a loader mod. If you have that factory building mod it like calls something like factorysumoalso (idk the spelling it's has recursion) then you could put water fill in it. FP has a better UI (less null space, more intuitive, ability to set global defaults, etc. 1 Decider combinator wired to a rocket fuel tank, sends a check signal if the tank is 95%. Miniloader. 13. The phase took me about 60 hours to complete, a little less than the time to complete Krastorio 2 by itself. Click on a node to minize it. and when those get deconstructed it'll mark the tiles that were under it (and I play space exploration and I end up having to many subfactory (I can't move them to the archive since they are still use design). Since version 3. However, helmod still does it, while factory planner properly decreased values. For instance, if you allow yellow and blue assembly machines in Advanced Settings, requesting This mod allows you to plan your production in advance, specifying the recipes and machines that make up each assembly line. The best thing I've found is Ogg's Factorio Ratio Calculator showing 2 factories making space exploration science components from items supplied both via conveyors and by bots a cleaner yet less interesting setup featuring bulk input via rails and the lower quantity of items being flown in and out a somewhat messy example of dealing with the limited size in each factory building, encouraging the player Factory Planner. I am posting this as I am curious what discoveries other folks have come up with who have played it extensively. by Therenas. Adds a solar power calculator able to calculate how much energy your solar plants are providing on average right now. So if you go to Nauvis Orbit (to see the thing you found up there) you can go back down for free. ago. [Edit] Krastorio 2 - as magikal8ball added Krastorio 2 specifically works with Space Exploration, so this is going in! Expands the scale and complexity of the game significantly, average time for a single full run is ~200-300 hours from what I understand. Choose whichever item you'd be fine with having as a byproduct or input. Use a collection of free parts to lay out key sections of your base before you build. twitch. A canon capsule is now only 40ressources / 1 cargo slot. Only 6,4/slot with 92% reusability (my current tier, hard to get but worth it). Easily cover a resource patch with mining drills to connect it to your factory. This is easily the best tip. Mar 18, 2022 · According to the Space Exploration description it takes 70 to 700 hours to complete it, with an average of 400h for most players, so I'd say only pick it if you really want to spend that much time on it. I have factory planner but seems cumbersome combared to the lab. Those mods still show that plates are made with raw ore so you won't run into this problem unless you look for it. all this just to get Before trying SE i would advise you to build a 1000 spm vanilla base. 19. Heat shielding (along with LDS and steel) to make additional space platform. My factory before rockets used 3000 Inserters, 600 Assembly machines, 5000 Pipes - 1000 Undergrounds, 200 Splitters. Their wiki does not have any recipes listed yet. Space exploration 0. I've heard great things about both these mods, but not sure I want to tackle both at the same time, so was thinking one or the other. If you've researched the stand-alone capsule usage tech, you can return with just a capsule (but you may have to leave everything behind). Select at any time a factorio version which includes marathon (expensive) recipes. Getting my last factory to the point where I'm thinking it's time to leave it and start something new, and considering starting a modded run. So my suggestion would be to only pick Krastorio 2 if you want a somewhat normal length Community-run subreddit for the game Factorio made by Wube Software. As well as a mod to help you understand how items are created and used. May 20, 2023 · Factorio (v1. They both do the common features most players would want. Cost = 32/cargo slot. Doesn't require any additional mods beyond Space Exploration. After a while, Nauvis became expensive to defend. Information. •. Both mods extend duration and complexity of a Factorio playthrough massively and both took me around 400 hours to Factory planner (I blueprinted, spaghettoized or fingercounted everything before, but for space exploration I should get into decimals. In multiplayer, Helmod is better as you can share each other's designs seamlessly. It is an excellent tool that lets you plan out your production and factory inside the game. We spent ~60h to build a classical belt-based ~50 SPM factory. Removes the space platform tiles from under entities deconstructed with this shortcut item. There will be challenges to overcome. only 40 are actually consumed (per minute) Factory planer is optimized for when you have multiple options to make something, have loops you need accounted for, and are planning on shipping things in, while being mid playthrough of a mod you would need to be able to set things up with matching teck levels, like py or space exploration. You never needed to die. => rockets start to be more efficient per cargo slot only from 50% ish reusability. Get comfortable with planning and building at scale, using modules and beacons, and building factory designs remotely with construction bots. K2 is of course a popular content mod. Good video, I've been using Factory Planner in my Space Exploration game and the matrix solver has been invaluable for designing the various thermofluid loops. Space Age challenges are more streamlined and self-contained for a faster pace of 60-100 hours (rough estimate). • 10 mo. 0. Having a rail based space station is initially hard but it really pays off. Solar Calculator: Can calculate proper solar panel/accumulator ratio for any planet. - Stash assembler + recipes -> storage tank switchover. -Grappling Gun. - Create 2 fluid port recipes for each liquid. It was also extremely poor in resources, and we decided to move to an empty (purple) moon called Varpulis. 1 Mar 11, 2024 · In this Factory Planner plan below, we use 764 biosludge to create 1764 biosludge, for a profit of 1000 biosludge (230% gain): If you count the recycling of the contaminated fluids, the ratio is even better: We use 650 biosludge to create 1650 biosludge (253% gain): Three tips. In any case, make sure to automate. It ha Hi again. Tips. Several new buildings that change the experience. ) [redundant] RPG System - adds a leveling up system that sounds reasonably fun. Extremely space efficient, and no need for barrelling. If you need to supply space base then there is also methane ice. - Create fluid port assembler. Press on the "Combinator" button in the top right corner and overwrite the combinator. 1. First would be crushed vulcanite. Factory Planner is a mod that allows you to plan out your production in advance. Content mods: I personally run Angels Mass Transit, Automatic Train Painter and Battery-Powered. This is my second run of SE but I imagine I'll put 800 hrs in before spaceship victory. The aim of this mod is to provide a significantly longer end game experience. I've tried out FNEI and Helmod and to my taste, they are overcomplicated, at least for the beginning of the game. A full rocket is now only 40 000 raw ressources, on which you get 60% back. -AAI Containers and Warehouses. 47 Date: 01. patreon. It lets you specify modules/beacons/etc so you don't have to do those calculations yourself or remember ratios. 5 base after around 250 hours. So there isnt much reason to supply nauvis with oil. Changelog. Jan 14, 2023 · Per page: 15 30 50. Cheers and let the factory grow! You don’t need big science, but you need automated science. 7 - 1. SpaceX - greatly extends the end game requiring multiple launches and massively increased science. 4K users. I. Make sure to automate. Solar Calculator. com/earendel check the mod creators Patreon out? Dec 17, 2020 · This Factorio Mod Spotlight covers the Factory Planner mod. Rocket Log: Keeps track of your cargo rockets launches. You can see that it needs automation cores, so click the automation core ingredient to plan out the production for the cores. Sep 11, 2020 · Welcome to Helmod, an incredibly powerful factory planning tool for Factorio. It enables players to plan out their production in detail, specifying the recipes, machines and modules to use. Factorio. 2 Decider combinator connected to the battery to make sure the battery is at 95% capacity, send a check signal if true. Abbreviate science packs: If the mod pack you are graphing for has too many science packs (ex: space exploration), using this option is recommended. Thanks to icefang and speedyquader for their suggestions. definitely not as elegant as the presumably many others who have done this but im quite proud of it. 0, an option to have the Space Exploration washing recipes added has been made redundant by the base mod pack. Loop that back around to your input crushed vulcanite belt with a splitter with the input priority set to the receive the crushed vulcanite from the output belt. This will help you with space planning and minimize the amount of tear down and rebuild you'll need to do. I hope it would be possible to organize subfactory the same way you can organize File into folder in a computer. If you have Ion or plasma or antimatter powered ships be sure to check for water for turbines and appropriate fuel levels. 17 styling sensibilities - Also gave the options- and chooser-dialog types a do-over Version: 0. Practically freeing another patch using artillery or the free railgun is much easier, faster and more cost effective. Once you have a decent supply in a storage tank, then only divert the Biomass output when your tank gets low. I assume the in game mods benifit from being able to take counts from things in game our output strings. You can choose which timescale to use, incorporate mining productivity, and optionally have a matrix solver work out more complex scenarios. I got the factory planner mod and I want to be able to tell it what products I want and then have it display ALL the sub recipes I need for it, including the sub recipes for the sub recipes Etc My specific use case is for space exploration mod science packs. Did a bus kill your family? I started out a newbie, went through a bus phase, a bots phase, and several different phases of rail before embracing a philosophy I call "organized spaghetti. 16 (and all dependencies) Simple example (see string below) of "Timespace Anomaly Data" that (among other things) requires (in this example) 100 "Entanglement Data" - But also outputs 60 of those. Shaunypoo. 2. com | Forums | Wiki | Mod Portal | API Docs Community-run subreddit for the game Factorio made by Wube Software. Don't handcraft. I'm tired, I decided to try space exploration and after 60 hours of playing I haven't left my planet because everything is extremely complex and frustrating. FactorioLab 0. 08. I'd also recommend Deadlock's Loaders. I spend a lot of time automating rockets and on clean design of my space station. Don't be cheap. I have used some small mods before, for tweaks and QoL, but never an overhaul. I was making a factory to process iridite, and found that the crushed iridite recipe does not list iridite as byproduct from the process. Factorio version: 0. This planner makes an attempt to create an optimal miner placement layout that doesn't use more miners than necessary, meaning a more steady flow of resources. Utilities. How to Use. I'm currently playing the Space Exploration mod, so many recipes are considerably more complicated than vanilla, in particular with byproducts. Trying to work towards my first science after Space science and the linked pic is what Factory Planner is telling me I will need. Squeak Through. Instead of requiring a single satellite launch, you will now require in excess of 40 launches, and of a Try to rush energy science and rush space rails when you go to orbit. 3. Landfill is automatically added if entities end up over water tiles. Aug 2, 2021 · Channel Discord https://discord. 'Resource Overview' shows the total ressources needed. 07. Isn't there a mod called "Recipe Book" that does exactly this? (I ask because I'm not sure; I just started my first modded playthru w/ K2 and one of the suggested mods to have along Currently giving Space Exploration a try, save file is about 62 hours in (inflated due to just allowing smaller portions do work for longer at points when i just wanted more tech unlocked). kn gu vf ss qi ag dv ue gj dn