Negative effects of mobile games to students in the philippines

7% of students are severely addicted to a mobile game. Able, A. In this study, we monitored 470 university students' smartphone usage continuously over 2 years to assess the relationship between in-class smartphone use and academic performance. Video game addiction is a behavioral addiction that can be treated with the right form of therapy. Simple random sampling technique was used to select students which formed the International Journal of Research Studies in Education 2023 Volume 12 Number 2, 1-9 Mobile-games: Impact on the academic performance among hospitality management students in Taguig City University Marcelo, Jefferson ISSN: 2243-7703 Online ISSN: 2243-7711 Taguig City University, Philippines (Jeffersonmarcelo119@gmail. Behav. 91 and that of female students was 2. It primes the brain to be mindful of situational changes in the game landscape and be strategic in dealing with immediate problems. 1109/TENCON. Those who are addicted to video games may fail to perform well or meet the tasks required of him. 3% The data gathering procedure following are steps in data gathering. Mobile Game on K12 Student FIGURE 1 | Representative mobile games from 1994 to 2019. The paper also provides some recommendations for educators and parents to help students balance their On the other hand, there are 32% and 24% female gamers Effects of Computer Gaming on High School Students’ Performance in Los Baños, Laguna, Philippines 83 who commonly play RPG’s and puzzle games, respectively. com) Dela Fuente, Ravenal feduc-07-843090 April 27, 2022 Time: 10:43 # 3 Li et al. The literature review encompassed a comprehensive collection of 344 Jun 27, 2024 · More than 40% of students whose age is less than 22 years have mild (41. sleep qu ality, suicidal ideation, reduced sociability and self-efficacy, and decreased life Detrimental Effects of Mobile Game Addiction on Chinese Primary School Students and Possible Interventions[5]. enthusiasts also developed board games such as chess Jun 30, 2023 · This study seeks to examine the prevalence of mobile games among learners and investigate their impact on communication skills. 2004. or life problems real life. There are positive and negative effects. 61%; n Cyber-bullying is a deliberate act to cause harm to someone through e-mail, chat services, Social Networking Sites, and other media such as video games[11]. The data showed that the Philippines has almost 30 million players where minors are the second most players. This research work examines phone usage and identified the effects internet enabled mobile mobile games got 65 or 65% are 2 hours below, while the remaining 28 or 28% belong to 3 hours to 6 hours and 7 or 7% belongs to the 7 hours and above. smartphone, 38% are usin g laptops or desktop com puters. Dec 17, 2020 · Fiftythree out of 300 respondents (12. We investigated the time spent using internet gaming apps in children and its association with behavioral problems, sleep problems, alexithymia Also, the kind of online mobile games played by the students at school obtained a significant and direct correlation with academic performance (r = 0. 96 is calculated in category of students downloading trendy and free mobile apps which shows that students tend to play mobile games that they are more familiar with. Besides that, due. We used a novel data set in which smartphone use and grades were recorded across multiple courses, allowing us to exami … have quickly reacted to the negative influence online games can have on students. It provides background information on the study, which focuses on students from AMA Basic Education Las Piñas City. Reyes*, Justine Micko G. 10. [Google Scholar] Chiu S. Most of the students (61. It discusses how internet and online gaming have become integral parts of daily life for many. The research could help the school Aug 16, 2022 · Background Internet gaming addiction (IGA) is a serious condition that can significantly impact personal and social functioning. to to negative impact of online games to players, studies [2] [9] [3] claimed that online gaming results to addiction, aggressive behavior, and has relation on mental health Aug 5, 2021 · Therefore, it is evident that smartphone addiction has become a significant issue among adolescents. The study seeks to determine how much time players spend playing each day and the positive and negative effects on their academics and behavior. Based on the findings of the study, the negative effects didn’t reach the addiction level with the moderate effect taking place now might worsen as time goes by unless remedial action is taken Purpose: Although the mobile phone has been conspicuously proliferated in the past decades, little is known about its influence; especially its effect on student learning and academic performance. (2004). On. On the other hands, the positive effect of computer games is competing for peers/friends. Video game addiction is part of the so-called Internet Gaming Disorder (IGD) and is often associated with Gambling Addiction. This sequential explanatory mixed method study aimed to assess the young adults’ gaming addiction and perceived psychological distress during the COVID-19 pandemic and Apr 30, 2019 · But think of it, playing mobile games have positive effects to the players. e. Excessive use of massively multi-player online role -playing games: A pilot study. Video gaming impacts the ability of every player to follow instructions, analyze, make decisions, and come up with creative solutions to the challenges presented in short bursts. On the other hand, the number of hours spent at school, commonly played online mobile games at home, reasons for playing, and attitudes on playing an online mobile game show an Also, the kind of online mobile games played by the students at school obtained a significant and direct correlation with academic performance (r = 0. Findings: It showed that the majority of the students expressed that playing online games has adverse effects in their academic performance such as “I cannot focus on my studies” having (49. Basically, cell phones don’t provide much more of a distractio­n than students already have, and students should be The mean score of Male students was 2. Feb 10, 2020 · The distribution of users on device usage. Smartphone addiction, a form of technology addiction, is defined as an impulse control disorder in which a person is exposed to the harmful effects of technology as a result of excessive use of the internet, video games, and mobile devices [4,5]. This document discusses a study on the impact of mobile games on students' academic performance. , Huang D. A total of 953 senior high school students from the Philippines answered an online questionnaire consisting of 42 questions In general, video games potentially harm not only physical but also mental health. 97) on students' learning performance, with puzzle games having the largest effect (g = 1. academic achievement. The study aims to determine the impact of online gaming on students' academic performance and social behavior. Dec 17, 2020 · Online game addiction was positively correlated with depression in this study (r=0. 17 , 18 , 19 In this manner, we can avoid the curse of game addiction as soon as possible Feb 24, 2023 · The impact of learning motivation on continuous use in the mobile game - focusing on chinese mobile game _king of glory. 8% and 8. , created using Google Forms), data were collected from 1,447 (boys: n = 580, girls: n = 867) junior and senior high school students in the Philippines during the Philippines Mobile Game Market that the smartphone penetration has increased to 27. Negative consequences of cyberbullying Dec 8, 2023 · This paper aims to realize the impact of mobile educational games on contemporary students' learning behavior. Dec 20, 2019 · The effects of mobile phone use in the classroom are cheating, anti-social behavior/ social isolation, distractio­n, addiction and mental effects and physical strain because of long term use of mobile phone and wasted time. 2% play digital games a few times a month. However, excessive screen media use has been rising, particularly during the global pandemic when stay-at-home mandates were placed on young children in several countries. The respondents were the 154 Grade 11 senior high school students in Jan 8, 2021 · Video games are a source of entertainment for a wide population and have varied effects on well-being. 05 for all). reveals th at 89% are using mobile phones, 65% are using. However, the effects depend on the Dec 15, 2023 · Furthermore, when it came to playing online games, students from wealthy families had the best of intentions. 7 571–581. Sep 28, 2021 · 5. 9%) whose age is between 22 and 25 years are exposed to a moderate level of addiction to mobile games but 29. 73bn in 2027. 57% (2024-2027) resulting in a market volume of US$1. 5% to 6% (as cited from In the Philippines, the statistics on video gaming. Impact of Mobile Phone Game Addiction on Sri Lankan Teenagers: An Exploratory Study[6]. Today, the use Philippines devised a strategic plan so that learning of mobile phones in our nation has significantly increased. 0%. The respondents of this study are the Grade 10 students of San Jose National Due to this reason, the increasing number of students hooked on online mobile games is alarming (Cornillez, Jr. 1089/cpb. 7% Sep 6, 2021 · More than 40% of students whose age is less than 22 years have mild (41. (online/offline) has not been well established even the fondness of Filipinos May 24, 2019 · 5. Several studies have shown that online games worsened learning ability, and attention issues, and lowered the students’ academic performance, which shows the negative con-sequences of playing online games. Poor performance. Video game addiction in children and teenagers in Taiwan. 3% play digital games one day or two days a week, 16. students but also to determine the level of the negative effects on the small population of senior high school students of Pangasinan State University in Lingayen, Pangasinan, Philippines. D. students’ IA scores were negatively correlated with age, mean grades, maternal care, maternal overprotection, Introduction. The purpose of this article is to comprehensively examine game-play research to identify the This study aims to describe mobile phone dependence among junior high students in public schools in the Philippines. 61%; n=69). This study examined the effects of computer games on school performance of high school students in Los Baños, Laguna, Philippines. (2020-2021). Students can even build their own buildings and structures, which could be a great supplement to a math lesson. 6%) and moderate (44. When multiple regression analysis was computed, depression was found to be a predictor of online game addiction (Coefficient=0. Berger (2013) study shows that students who utilize mobile phone more tend to achieve lower Students state that online learning games used in the classroom can motivate them to learn better, improve languages and make fast decisions. Assessing the Effects of Online Game Addiction to the Grade 12 HUMSS Student of Infanta National High School. Research Problem and Objectives This document provides an introduction to a study on the effects of online gaming on grade 11 students. Nov 6, 2023 · Moreover, online gaming can lead to psychological stress, decrea sed school performance, compromised. The first negative effect of mobile gaming is the potential for distraction when performing another more important activity, such as driving. On the other hand, the number of hours spent at school, commonly played online mobile games at home, reasons for playing, and attitudes on playing an online mobile game show an Dec 13, 2021 · The results also indicated an association between PA levels and mobile phone dependence, with high PA students demonstrating low dependency, moderate PA students displaying medium dependency, and . Although there is a growing interest in mobile devices and their correlates and consequences for children, effects vary across related studies and the magnitude of the overall effect remains unclear Oct 20, 2019 · Currently, the $170-billion gaming industry has plenty of room to grow, says Ongkingco. Adachi and Willoughby (2013) did a research that focused on the positive effects of video games on students. D. The results of the study showed that playing violent mobile games has negative effects to the students involved according to the data gathered. J. Content 16 78–91. in the Philippines are mobile and computer games Exploring Mobile Game Dependency and Its Effects on Socialization of High School Students Joseph D. The objective is to identify the most popular games within this Jan 16, 2024 · The negative effects of online games are obvious. However, a study conducted by Samaha and Dec 28, 2023 · This meta-analysis study aimed to examine the influence of integrating mobile devices on students'. China has set rules banning children from spending more than 90 minutes a day gaming and children It discusses how Mobile Legends is a popular multiplayer online battle arena game played on smartphones. Negative consequences of cyberbullying The data gathering procedure following are steps in data gathering. Some people believe that playing video games can serve a variety of purposes: to learn, to relieve stress, to compete with Results show that there is a large extent of engagement to social networking sites among IT students. In general, IGD has been linked to a poorer academic performance of students in educational institutions. Salbabero, A. In this study, 37 respondents. (2020) emphasized the negative effects of video game addiction. May 14, 2021 · However, pointed out that the effect of social media use on students’ GPAs was not as bad as the effect of playing video games. The popularity of video, computer, online, and virtual reality games has raised concern in both the popular media 1 and research community regarding the potential for negative health effects of gaming, including the potential for addiction. The research was conducted at SMAN 1 Cluring from 1st August until 31thAugust 2018, in the academic year 2018/2019. 4-2 Factors Affecting the Decision to Play Computer Games A Logit regression model was used to identify the factors that could The Philippines Indigenous Games Preservation Act of 2017 encourages the National Commission for Culture and the Arts (NCCA) and the DepEd to take action to protect traditional games by Oct 22, 2018 · depression, trait anxiety and state anxiety compare to normal smartphone users (Hwang et al. Cyberloafing behaviors among university students: Their relationships with positive and negative affect[7]. Cyber Psychol. Mar 6, 2018 · Students found the challenge of digital games enjoyable, which led to increased motivation. , 2012). 203, p = 0. Playing online games can increase anxiety, depression and other mental health issues. One hundred thirty-nine (139) students currently enrolled during the first semester of the school year 2017-2018 served as respondents. Method This is a cross Students’ use of mobile phones greatly affects their behavior toward learning as they were always found using the phones for playing games and their leisure activities more than for learning. 7%) levels of mobile game addiction whereas only 13. ranges from 0. Researchers came up with a study to show that there is also an effect in mobile games (ML) to the behavior and health of students. 49 as a mean but only 2. internet usage, a total of 84% Jun 4, 2018 · Online games are a popular way for people to spend their free time. To discuss mobile games and its effects on the academic performance of Grade 12 students of Santa Rita College Pampanga. , Lee J. Labana et al. 1924 - 0. 05). Video Apr 26, 2018 · The respondents were the 154 Grade 11 senior high school students in Pangasinan State University-Lingayen Campus in SY 2017-2018. (2009). In the year 2020, almost 70% of the sample spent more than 2 hours per day on the internet, and roughly 30% spent Future researchers - This study can serve as a guide about the effects of mobile games on academic performance for further studies and aid them for their upcoming research. The Studies of 4 Filipinos (Fabiro, Rodriguez, Diloy, and Trillanes, 2018) entitled "Exploring Mobile Game Addiction, Cyberbullying, and its Effects on Academic Performance among Tertiary Students in one University in the Philippines" stated that life of youth nowadays revolve in technologies, available in surrounding. Int. Dec 24, 2018 · Findings: It showed that the majority of the students expressed that playing online games has adverse effects in their academic performance such as "I cannot focus on my studies" having (49. Balana, Erica Mae C. “There is a need to establish more studios, and a lot of [studios] are setting up now,” he says. General Statement. As a descriptive-correlational research, the study utilized a questionnaire that asked the respondents about their playing online games and the level of negative effect on their academic performance. In terms of education, a decline in aca demic. It can lead to decreased performance, frequent absences, and even cutting classes. Jan 1, 2021 · to playing mobile game is the Mobile Legends: Bang Bang. Hussain, Z. 0242; p=0. The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level. , and Griffiths, M. Chen and Gu (2019) found that students addicted to online games often have lower academic achievement motivation due to a lack of precise academic planning and motivation. Regidor, Adriane L. Some effects include stress, loss of control, anger, and such. Nov 1, 2018 · According to BusinessWorld (2019), it is very evident that there is a decline in the academic performance of students in the Philippines. Thus, personal traits (i. Cabunas, Zylene S. Dec 17, 2020 · High level of online game addiction, as positively correlated to the rate of depression among adolescents in Manila, could potentially be attributed to the booming internet industry and lack of suffiicent mental health interventions in the country. 7% of the students play digital games everyday, 14. , 2022). , According to a survey conducted by Rakuten Insight in April 2022, 80 percent of respondents in the Philippines said they played online games. 1% play digital games three or four days a week, 25. It will examine students' gender and age profiles as well as the effects of online This study identified that among 45 respondents, most G12 STEM students engage in mobile games which results in 3. For help, you may call us at 09175098826. May 22, 2024 · Online games can have a negative impact on students’ academic performance. Jul 17, 2023 · Students state that online learning games used in the classroom can motivate them to learn better, improve languages and make fast decisions. Health Issues. 001). Many studies of IGA have been conducted in adolescents and young adults, but there are limited data available in children. 2-10 Gaming has been associated with both positive and negative clinical correlates; however, the evidence for a negative impact of gaming A study of a group of undergraduate students, published in the journal Computers in Human Behavior in 2015, found that among undergraduate students, total mobile-phone use (measured in number of minutes per day, not limited to school time) was "a significant and negative predictor of college students' academic performance, objectively measured The researchers recommended that parents should do something in limiting their children’s fondness in online games and that computer shop owners should prohibit students from playing online games during class hours. This study documents potential developmental effects of excessive screen media use. 9. Jan 1, 2020 · Using an online survey (i. The literature also suggests that excessive mobile gaming can negatively impact students' academic performance by reducing the time they spend studying. 045). Video games should never be played while driving. It can also lead to obesity, sleep disorders, eye and head pain which can result to cloudy Oct 1, 2018 · Exploring Mobile Game Addiction, Cyberbullying, and its Effects on Academic Performance among Tertiary Students in one University in the Philippines October 2018 DOI: 10. Minecraft, Candy Crush, and Bejeweled, for example, require relatively little setup. 32) on students' learning mobile devices, 65 percent on PC games, and 45 percent Philippines mentioned that online games have negative effect to the academic performance of School Students”. Effective Educational Tool. males, 5. The effects of computer games are mostly negative effects on lack of bonding for family, lack of allowance for financial condition, and failing of grades & sleepy for academic performance. 571 [Google Scholar] Mar 15, 2023 · Students with high scores of interpersonal relations but low scores of self-efficacy and self-control spent prolonged time playing mobile games on weekdays and weekends (p < 0. performance is one of the most apparent negative effects of online games. Some mobile games use the internet and have the ability to push information and notifications to a player even when the player is Jan 12, 2023 · The usage of Internet enabled mobile phones is a 21st century experience which covers various operations. It also reviews related literature and prior studies that have found both benefits and disadvantages of playing mobile games, such as improved cognitive skills but also potential for addiction, loss of productivity, and negative impacts on Feb 15, 2023 · Online game addiction and psychological distress are two continuously developing problems in the Philippines, with Filipinos aged 18 to 24 being the second largest age group to overuse interactive online-related games. 31; p<0. 7% males, 5. 08, which are categorized as neutral, and male students have a higher level of addiction to playing games than female Dec 15, 2012 · The findings revealed that educational mobile games have a large effect (g = 0. Firstly, the research status of educational games is analyzed. Whether it’s in school, at home, at work, or in life in general. Allowance, gender, peer group and year level positively affect student’s decision to play while time spent on studying, year level, previous grade, number of books and time spent playing computer games are found to be significant in affecting student’s Jun 22, 2023 · The participants in this study consisted of 41 Grade 12 students from a public high school in the Philippines. Positive effects: improving brain functions and educating children. G. One aspect of their study is the self-reported Jul 17, 2020 · global prevalence of I. It also seeks to compare Sep 22, 2017 · Dangerous Distractions. 8650251 Nov 1, 2021 · This study concluded that social media usage has a positive effect on students media generally has negative impact on PISA scores. (2020) Effects of Online Gaming on Academic Performance of HUMSS student at Bestlink College of the Philippines, 2(1). TV Patrol: Online games and its negative effects. Cyber-bullying is a deliberate act to cause harm to someone through e-mail, chat services, Social Networking Sites, and other media such as video games[11]. Computers and Education, 57(4), 2197-2211. 2018. This paper attempted to study the negative effects of online games on students’ academic performance. 7. Mobile game addiction of most Filipinos also poses a great Aug 3, 2021 · Using video games to escape negative moods . 0121; 95% CI-8. Caparas, This study is to measure whether there is a significant effect of Mobile Legends Game on the students’ vocabulary mastery the researcher used experimental design. 7% f emales) had high level of online game addiction as reflected in their high VAT scores. 6 percent students who are habitual Mobile Legend gamers and the impact of their addiction to their Learning Online gaming is a popular activity among students, but how does it affect their academic performance and social behavior? This paper explores the positive and negative impacts of online gaming on different aspects of student life, such as motivation, learning, communication, and aggression. Moodiness and Mobile gaming addiction is a growing concern that increases the user's risk for physical and psychological health problems. Games Addiction When it comes to the frequency of playing digital games 33. Most of the respondents spent 2 hours of playing mobile games. 4 ACKNOWLEDGEMENT First of all we would like to give the highest praise to Almighty God for giving us strength, courage, wisdom and perseverance to make our study successful. Jun 28, 2023 · Background Screen time in young children is discouraged because of its negative effects on their development. 3% It discusses potential negative physical consequences of gaming addiction such as carpal tunnel syndrome, headaches, backaches, and irregular eating habits. Based on the findings of the study, the negative effects didn’t reach the addiction level with the moderate effect taking place now might worsen as time goes by unless remedial action is taken The Mobile Games market in the Philippines is projected to grow by 7. , self-control and self-efficacy) help students to effectively handle smartphone use in order to achieve better academic performance [ 21 ] and to enhance their positive perceptions of This document is a chapter from a research paper that examines the impact of playing the online game Mobile Legends on the academic performance of male grade 10 students at Cirilo Roy Montejo National High School. The positive and negative impacts of playing mobile games were identified and evaluated, and Mar 11, 2022 · Teachers are finding it easier and easy to educate about new games as they are released. (6. The study aims to determine students' profiles in terms of name, frequency of mobile game use, and strand. It starts with different addictions (such as an addiction to mobile games), and it is also responsible for deadly behaviors like suicide attempts. However, digital game challenges can have a negative effect on learner motivation (Brady & Devitt, Citation 2016) indicating the need for support for students who are learning to navigate the digital gaming architecture. ha gu rz zq ym ex lq in ca rc